
I went to the press screening of The Bad Guys with an expert â a local furry friend â and his assessment was generally positive. âI think this will be a well-received piece of furry media,â he nodded as the credits rolled. So thatâs probably a relief for the filmmakers.
Unlikely to dethrone core furry works like Robin Hood and Zootopia, The Bad Guys is a fun playful heist with absolutely gorgeous animation, more Muppety jokes than contemporary Muppet movies, and a woefully undercooked interior. The strength of its moment-to-moment comedy is undone by its adherence to the for-some-reason-mandatory plot beat of âoh no the friends are mad at each other and are parting ways forever, lol just kidding they reconcile one or two scenes later.â
After twenty or so years, Pixar has worn that twist down to a nub, and it would be nice if Dreamworks tried something different instead of hollering âus too!â like theyâre still striving to be Antz to A Bugâs Life. Oh well! Plot tedium notwithstanding, we still have a fine frolicsome caper film on our hands.
The adventure is set in a sort of faux-Los-Angeles (that is, a Los Angeles thatâs even more faux than the one in our world) populated mostly by humans with a smattering of anthro animals, all of whom are main characters. Our anti-heroes are a fun-loving crime gang, notorious for knocking over banks and heisting jewels â a lifestyle they revel in because it is fun, but also because they were all born into scary bodies. A wolf, a tarantula, a snake, a shark, a piranha: At some point, they all did the calculation that if people are going to be scared of them, they might as well make the most of it. âWe may be bad, but weâre so good at it,â one of them grins.
Their lives are complicated when a job goes wrong and they find themselves plunged into â of all things â a restorative justice program that seeks to reform them. But there are wheels within wheels, and various parties plot to out-scheme each other in a tangle of alliances and double-to-triple crosses. Comic mayhem, silly action, and jokes jokes jokes abound, nearly all of them satisfying. Particularly strong is the filmâs obvious affection for â60s heist films, with gorgeously storyboarded action scenes and a wonderful mix of 3-D animation with hybrid 2-D techniques that more animated films ought to adopt.
Visuals aside, thereâs an interesting question of causality underlying the proceedings. Have our main characters chosen to be bad because theyâve been persuaded to believe theyâre bad? Has goodness and badness been thrust upon them by genetics? Or are they bad because they were denied so many opportunities by a bigoted world that this is the only life available to them? Why are they the only animals in a world full of humans? Arenât the humans who assume the worst of them based on how they look like the real bad guys?
Or maybe these arenât interesting questions at all, because the movie certainly doesnât feel the need to linger on them. The priority is clear: Action, gags, and catchphrases. Let your brain go smooth â or furry â and youâll have a fine time.